(Last Updated On: 20/04/2021)
30 is a flowchart showing a part of an operation of a connection process of a child device; FIG. In a step S1001, which is a first step in FIG. More specifically, this is shown in FIG. Such type of medium is called Guided Medium. 18), and the parent device list is regularly cleared using a parent device list clear timer 82 (FIG. 14, descriptions will be made regarding data packet formats in a case that the parent device and the child device, which are in a connecting state, make a wireless communication. When “NO” is determined in this step S3035, that is, when it is still possible to allotted the slot, the process returns to the preceding step S3025 so as to receive the parent device packet. That is, the slot number that a newly participated child device can use is stored. In the step S85, it is determined whether or not the connection result is “success” by referring to the connection result variable of the area 88. 25; FIG. The WRAM 28 further includes the parent device variable area 86 for storing a variable used when the user's own apparatus is operated (behaves) as the parent device, and the child device variable area 88 for storing a variable used when the user's own apparatus is operated (behaves) as the child device. Herein, it is noted that since this embodiment is a wireless communication game system that processes the game by making a wireless communication between the parent device and the child device by a extremely weak radio wave, a term “connect” is not essentially to be used. In such cases, it is desirable to attempt to restore communication. Looking at this child device list 18B allows to know that child devices having the user name “Goroh”, “Rokuroh”, and “Hichiroh”, respectively are currently connected to the user's own apparatus. 18. 10 embodiment; FIG. Also tell them not to move unless told to do so. If “YES”, in the succeeding step S53, it is determined whether or not “Null” is written into the area of the subject to connection CID within the area 86 in FIG. 3 is displayed on the LCD 18 of the user's own apparatus as shown in FIG. It is noted that, at this time, the number of slots to be used N of one child device is “1” (N=1), and as the maximum number to be connected M, the number allowed inherently by the game is set. 18, it is determined whether or not the connection is successful. In addition, in the wireless communication unit 14, the radio wave transmitted from another mobile game apparatus is received by the antenna 58, demodulated by the RF-IC 56, and a demodulated signal is input into the base band IC 50. An exemplary embodiment of the present invention is a program for a wireless communication game, and a program for a wireless communication game provided with a plurality of mobile game apparatus functioning as a parent device or a child device, and comprises steps of executing by a processor of the parent device a step for broadcasting a parent device packet including connection permitting data that permits the child device having a communication disconnected to connect to the parent device, and executing by a processor of the child device a step for detecting that the communication between the parent device is disconnected, and when it is detected that the communication between the parent device is disconnected by the communication disconnection detecting step, a step for attempting receiving the parent device packet broadcast from the parent device. 33 to the step S. The above-described is a case that the cartridge not applicable to the OC mode is attached to the user's own apparatus, and the process of the mobile game apparatus in a case that the user's own apparatus becomes the child device. A value of 1-4, for example). In the example of FIG. said parent device includes a broadcasting means for broadcasting a parent device packet including connection permitting data that permits a child device having a communication between the parent device disconnected to connect to the parent device: and, a communication disconnection detecting means for detecting that the communication between said parent device is disconnected, and. 10 is an illustrative view showing one example of a data cycle in the FIG. 18 is an illustrative view showing one example of the memory map of an internal RAM of a mobile game machine forming the mobile game apparatus in the FIG. The above described objects and other objects, features, aspects and advantages of the exemplary embodiments of the present invention will become more apparent from the following detailed description of the present invention when taken in conjunction with the accompanying drawings. To make communication between referees more effective, we introduced the wireless and handsfree AXIWI® Referee communication … In the step S3023, the CPU core of the child device transmits the number CID obtained in the step S3011 to the slot shown in the E slot field ESlot of the parent device packet at that time. Note: The Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS systems' wireless communications cannot be enabled while playing a Nintendo DS or Nintendo DSi game. Next, if “NO” is determined in this step S3029, in a succeeding step S3031, the processor 20 determines whether or not it is the time-out. 21 is a flowchart showing a succeeding part of FIG. In the example of FIG. AXIWI ® wireless referee communication system. A mobile game apparatus (10) in the embodiment includes a mobile game machine (12), and a wireless communication unit (14) attached to the mobile game machine. It is noted that a time period of this “64 miliseconds” is an example of a numerical value capable of dissolving a timer deviation, and needless to say, other numerical values may be possible. 1), for example, detects whether or not the cartridge 16 is attached, and in a case that there is the cartridge in a step S3, the process moves to a program of the ROM 42 of the cartridge 16. The connection process of the child device is described in detail in FIG. Privacy Policy 32. 29 is executed. 18 is rendered Null, that is, the actual number of connecting slots n=0. In a U slot field of the parent device packet, the number of child devices CID, which is connected (or was connected), is included. 2), and in this case, in the step S45, the processor 20 deletes the child device number CID of the child device from the U slot area USlot of the parent device variable area 86 (FIG. Moreover, in a case that the cartridge applicable to the OC mode is attached to the user's own apparatus, and the game is played in the OC mode, the user's own apparatus cannot function other than the parent device. 3. A user of the child device looks at a game name in the parent device list, for example, and operates a cross key of an operation key (38) forming a selector in steps of S79 and S151 in FIG. The operating of the cross key is for moving the cursor for selecting the parent device that intends the entry, and therefore, if “YES” in this step S133, in a succeeding step S135, the cursor is moved, and the process returns to the step S113. In a case of the child device, the mobile game apparatus receives the parent device packet in the first time slot, and transmits the child device packet toward the parent device in the second time slot. Next, descriptions will be made regarding a case that the cartridge not applicable to the OC mode is attached, and a process of the mobile game apparatus in a case that the user's own apparatus becomes the child device. On the other hand, Wireless Communication doesn’t require any physic… 33, and in a step S5001, which is a first step in FIG. 22. More specifically, it is determined whether or not the synchronizing data sync of the parent device packet including the PID of the parent device selected on the menu screen is successfully received. The base band (Base Band) IC 50 transmits data including the user's name to an RF (Radio Frequency) —IC 56, the RF —IC 56 modulates the data, and transmits a radio wave from an antenna 58. 18, and then, returns. The applications of different game theoretic frameworks to model wireless communications problems relating to directional antennas, dynamic 3 is displayed on the LCD 18 of the mobile game machine 12 show in FIG. 5, only the parent device corresponding to the OC mode, that is, the parent device having the user name “Jiroh”, is displayed in this example (“F-ZERO” (Trademark) is a game corresponding to the OC mode). making a processor of said child device execute a step for detecting that the communication between said parent device is disconnected, and a step for attempting receiving said parent device packet broadcast from said parent device when detected that the communication between the parent device is disconnected by said communication disconnection detecting step. Each controller featured a square metallic … 11 is broadcast, and in each of the four child device slots, a transmission of the child device packet specifically shown in FIG. With the growth of distributed wireless networks such as Wi-Fi and the Internet; the push to develop ad hoc and cognitive networks has led to a considerable interest in applying game theory to wireless communication systems. In a case of the parent device, the mobile game apparatus uses this mobile communication unit (14) so as to broadcast a parent device packet in a first time slot, and receives a child device packet in a second time slot. 2 embodiment, is turned on; FIG. 32 is a flowchart showing an operation of a transmission/reception process of the child device; FIG. In a case of “YES” in the step S203, after this, the steps that follow the step S29 in the preceding FIG. 7 is an illustrative view showing an example of a display screen of the parent device list when a mobile game apparatus having a user's name “Siroh” enters a communication range in the FIG. However, in an exemplary embodiment, the an intensity of the radio wave is extremely weak, and is set to so small a value that this wave radio is not subject to legal regulation. Further, a user may, due to personal business, need to distance himself from the communicable range. 25 is a flowchart showing a succeeding part of FIG. Interconnection of systems, people or things with the help of a communication media can be referred as network.The type of communication in which use electromagnetic waves as communication media for transmitting and receiving data or voice is called wireless communication.The electromagnetic spectrum is divided into well-defined channel for data transmission. However, it may be possible that such the selection is immediately made. No disclosure is made of a process for restoring communication after the communication is disconnected. The display displays in the parent device list a parent device that executes a game not communicable with the game of the game cartridge currently attached thereto. 16 to the child device. More specifically, the deleting mechanism corresponds to a step S. On the other hand, by setting the first predetermined time period longer than the second predetermined time period, it becomes possible to secure enough time for the child device to restore communication. The receiver receives the parent device packet from the parent device existing within a communicable range. The child device list area 84 is an area for temporarily storing/holding the data for displaying the child device list 18B described earlier in FIG. 3, in spite of the four parent devices existing within the range 64 in FIG. In the example of FIG. More specifically, the entry reception data corresponds to data other than “ffh” of the E slot, and therefore, the child device displays the parent device that sets the data other than “ffh” in the E slot of the parent device packet as shown in FIG. That is, since in the connection permitting data, data of the time slot (time slot that has been used) to be used is included, when the child device is restored, it is possible to readily know the time slot to be used, and restore a prior communication condition. Referring to the memory map shown in FIG. Next, in a step S117, it is attempted to receive the parent device packet. It is noted that the mobile game machine 12 used in this embodiment is GameBoy Advance (Trademark) as an example. 25, the processor 20 of the child device clears the parent device list area 80 as shown in FIG. More specifically, in this step S13, it is determined whether or not the parent device PID and the user name out of the data of the received parent device packet (data temporarily stored in the reception buffer 94 of the WRAM 28 shown in FIG. 1.1 Brief introduction to the history of game theory 1 1.2 Game theory in wireless and communication networks 3 1.3 Organization and targeted audience 4 1.3.1 Timeliness of the book 6 1.3.2 Outline of the book 9 2 Wireless networks: an introduction 14 2.1 Wireless channel models 15 2.1.1 Radio propagation 15 2.1.2 Interference channel 20 2 embodiment; FIG. 2, and later, the parent device having the user name “Ichiroh” comes out of the range 64. 13. This restoring process is displayed in detail in FIG. If “NO” in the step S127, that is, the parent device is not selected, in a succeeding step S133, it is determined whether or not the cross key (not shown) included in the operation key 38 is operated. 6-FIG. That the number of the user's own apparatus is present in the received parent device packet means that the reason of a state of the communication failure for more than the time period t2 is not an intentional cutting-off by the parent device, and therefore, in a succeeding step S5015, the process registers “success” in the restoring result variable of the area 88 (FIG. 20 is a flowchart showing a succeeding part of FIG. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. 10 embodiment; FIG. 20 is a flowchart showing a succeeding part of FIG. It is noted that the subject to connection CID is a CID of the child device under the connection process, and is for ignoring an entry request from the child device of the CID other than the subject to connection CID, in a case that a plurality of the slots are to be allotted to one child device in the entry process, when allotting of the slot to a certain child device is started in order to allot a plurality of the slots to the certain child device in a successive number. 10 embodiment; FIG. 28 is a flowchart showing a succeeding part of FIG. The child device includes a receiver, a display, a selector, and a connection request transmitter. Therefore, the child device transmits CID=86 to the child device slot (child device slot 2) designated by the ESlot. Therefore, the child device activates the child device-use program, and is capable of playing a game in that OC mode. 11, has a field sync for storing synchronizing data at its head, and has a field PID for storing a number (identifying code) PID of the parent device subsequent to that synchronizing data field sync. 2 is an illustrative view for schematically showing a game system using the mobile game apparatus in the FIG. The user name and the game name of the child device are added to the child device list in a step S1037, and the child device list 18B is displayed as shown in FIG. In the parent device slot, a parent device packet specifically shown in FIG. When “NO” is determined in the step S17, or after executing the step S19, in a succeeding step S21, the processor 20 determines whether or not the above-described whole display flag is turned-on (“1”). In an exemplary embodiment, the child device is an apparatus to which a game cartridge storing a game program is detachably attached. 19; FIG. In a case that the parent device having the user name “Shiroh” is outside the range, the same parent device list 18A as FIG. Put the rope down as a starting line. 2 embodiment, is turned on; FIG. The present invention relates to a game system using wireless communication. . 3 is an illustrative view showing an example of a display screen in a case that an all-display flag, which displays information of all parent devices around a user's own apparatus in the FIG. Based on this parent device packet, in a step S15 in FIG. 4 is displayed on the LCD 18. 21; FIG. 30, and then, returns. This allows a player to easily select the parent device. Therefore, a message that says “depress button B if you want to become the parent device” shown in FIG. 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Step that follows as described above, by referring to FIG step or...
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