(Last Updated On: 20/04/2021)
Good balance of swing speed and damage. Also check the Weapon Chest drops table at the bottom of this page. Energy Melee weapons use Energy ammo for each swing. Same as the Flame Shotgun but it fires more than double the amount of projectiles. Fires a lightning rail at the same range as the Lightning Pistol except it is fully automatic and has more fire rate. Although there are 12 melee strikes that appear after one use, a single target can be hit only 3 times because of how fast an enemy can receive melee damage. The tables below feature regular Weapon Chest and Large Weapon Chest drops only (the middle number) without entering Crown Vaults and the Sewers Secret Area, no enemy drops, no Cursed Chest drops, and without using Robot's passive. Nuclear Throne - How to Obtain Good Riddance Achievement Written by En Ost (Scrubmaster Supreme) / Jul 7, 2020 In order to unlock the Good Riddance achievement, you must unlock either the Golden Nuke Launcher or the Golden Disc gun. It's slower but does more damage per swing. The weapon also has less reload time than the regular Revolver. Fires shells. They deal 9 damage each and like splinters can't pierce through targets. Fires four bullets per shot. Doesn't have a laser sight but still increases your view distance like a Crossbow. A dead glove that freezes enemies on impact if they were not killed first. More range than the Energy Hammer; fast attack speed. The projectile can be reflected by. Picking weapons that are both very slow will get you killed, even if those weapons are top-tier. Fire a flak cannon shot that bounces off of walls. Same as the quadruple flame shotgun, but the projectiles can be redirected by clicking again after firing. The swing hits an enemy only once (glancing blows deal full damage) and melee only damages enemies that aren't already playing their hurt animation. The explosion then continues to hit two more times. They can bounce only once and will disappear after hitting a second wall. Has the same range and swing size as the Wrench. Same as the hyper slugger, but fires heavy shells. Automatic version of the Grenade Shotgun that fires a slightly tighter spread of 3 mini grenades. Nuclear Throne Stupid is a mod whiched adds a lot of content to the game. Each grenade drops 6 rads when exploding. After hitting a wall or an enemy with high HP the projectile splits into 10 smaller plasma projectiles that fan out in a circle around it. This weapon always does 30 damage each swing. NTTE adds a plethora of new weapons, mostly revolving around new projectiles used by enemies, themed around new areas or bosses, typically requiring an unlock. Melee swing projectiles can't damage enemies that are in their hit animations, meaning they can hit the target only once. a guest . Stronger version of the Assault Rifle. Beach Weapons [edit | edit source] Beach Weapons are unlocked by completing Coast for the first time. She defected after her friend Lil' Hunter was left for dead by the organization, however before leaving she stole the I.D.P.D's more powerful weapon: The Portal Strike. Shoots a random spread of 9 green pellet projectiles which do three times more damage than regular pellets and bounce much further without any mutations. Shoots out spheres of plasma that move at around the same speed as regular Bandit's projectiles. Fires a projectile which releases a line of shells in a circle around it three times in a row. Same as Shotgun, but faster and automatic. The wall will keep the enemy in place to receive the maximum number of hits. Slightly faster than a Wrench. Slug weapons fire a large, accurate projectile at longer range than shotguns. Takes more time to reload. Splinters are smaller versions of bolts. Take your favorite fandoms with you and never miss a beat. Works like a faster plasma rifle, but shoots mini plasma projectiles. The weapon has a slow reload time. Has a laser sight. Has a faster rate of fire than the regular Crossbow. Most bullet weapons fire the same standard yellow rounded projectiles, but at different fire rates and accuracy (i.e. An automatic crossbow with an increased rate of fire and decreased accuracy. Which means this weapon can do a max of 6 x 3 damage to a single enemy. That chance is 1/(25 + amount of flames), which means it gets smaller with each fire particle that hits the enemy at the same time. Creates a big explosion surrounded by three small ones. Releases a stream of blue fire. Hitting the grenade with a melee weapon, that reflects projectiles will make the grenade travel further. Use our Nuclear Throne Weapons tier list template to create your own tier list. Works like the heavy revolver, but if the player is not moving, the game speed will be gradually decreased. The longer the enemy is exposed to a collision with the laser, the more damage they sustain. It also has slightly less reload time than the regular revolver. Can be found on loop while playing as Viking. Fires bursts of 3 mini grenades in a straight line further than the grenade launcher; high rate of fire. You can also swap it for other cursed weapons you pick up, unless your current cursed weapon is out of ammo. Hitting it with a Screwdriver or a Jackhammer causes an explosion. Your character starts with 18 Explosive type ammo. As a plasma projectile shrinks it deals from 4 to 2 damage (the smaller the projectile gets the less damage it does), doing a max of 14 damage and after that explodes into a Plasma Explosion. Doesn't have a laser sight but still increases your view distance like a Crossbow. Can be used as a starting weapon. Has a shorter delay between swings than the regular Wrench. Intended for newbie coders and prototyping. Someone with a Sledgehammer and a Slugger picking up a mini chest will have a 60% chance to get shells because of the slugger, and a 40% chance to get a different ammo type. Has a higher rate of fire than the regular crossbow, does over twice as much damage, and can pierce through more enemies. Shell weapons are divided into three projectile categories: pellets, flame pellets and slugs. This projectile deals 8 damage for every frame that it touches an enemy, typically only hitting the enemy once or twice because of how fast it moves. Works like the Missile Launcher, but fires three times in a row. A single disc does 6 contact damage per hit and it hits the target as long as it's in contact with it. Hitting it with a Screwdriver or a Jackhammer splits it into mini grenades and causes them to explode immediately after. Toxic clouds can also damage the player, so this weapon must be used with caution. Functions best when fired into enclosed spaces; weak in open areas since most of the time the cloud spreads somewhere near a wall. Fires an even bigger plasma blast than the Plasma Cannon. It has slightly more range than the Wrench. As all shell weapon projectiles, the flak ball will do more impact damage from up close. Creates a line of blood explosions in the direction of the cursor. The burning enemy can be damaged by fire again only after the hit animation stops, but there's a small chance for another burn to trigger and ignore the animation. Same rules apply to Ammo per shot/swing. Creates one big explosion. This weapon always does 16 damage each swing. It doesn't reflect projectiles like the other melee weapons but instead destroys them. Unlike grenades they will constantly travel and have to hit something to explode. Fires a burst of 16 pellet projectiles that spread in a V shaped pattern. Blood Explosions are the same type of explosions Melting creates with his active ability. Your character starts with 30 Energy type ammo. It will deal less damage as it gets smaller. Creates one big green explosion. Fires 17 pellets, each with different speeds, that form a straight line of projectiles. There are three types of a regular explosion: Big Explosion - Bigger version of the regular explosion. Shoots a cluster grenade that splits into 8 mini grenades immediately on contact with an enemy that has more than 10 HP or a prop. Similar to the Blood Launcher, the explosions don't destroy walls, but can destroy enemy projectiles and do not damage the player. Found on the first loop in 1-1 Desert if you left the Chicken Sword on 1-1 Desert before looping. Fires a random spread of 4 mini grenades that have a short timer. The player won't be hurt by contact-damaging ennemies while charging. Creates three crescent swing visuals in an arc dealing damage over a wide area. Rapidly fires laser beams. The weapon is spawned in by typing /cwep Disgorger while at the character select screen. It will deal less damage as it gets smaller. Shoots faster than the Machinegun, but is considerably less accurate. Shoots a spread of three bullets slightly faster than the normal machinegun; ammo consumption is also tripled. Moving the cursor will cause the lasers to spread. For the spread angle with the Eagle Eyes mutation, multiply by 0.3 (Triple Machinegun would have an offset of 0.9° and a fixed offset of 4.5°). Can still be used if you run out of explosive ammo but it will deal 1 damage to your character each shot. Rapid-fires slow moving discs that bounce off walls and always pierce through enemies. Unlike the regular hyper rifle, you cannot fire a continuous stream of bullets. Lightning is also rapidly fired out of the portal. Energy weapons are very effective, but can use up a lot of ammo fairly quickly. The projectile will deal 28 damage every time it hits an enemy or a prop. During this period of time the weapon is unable to fire/swing. More range than the Energy Hammer; fast attack speed. Shoots five laser beams in a fixed spread. Has a faster rate of fire than the regular Bazooka. Can be used with health when theres no ammo. It has half the range of a Slugger, but does more than twice the damage and has less reload time. Will explode against walls if they are blocking your target. Se pueden aplicar hasta tres (cuatro con la mutación Power Craving) a una sola arma. Shoots a random spread of 9 green pellet projectiles which do three times more damage than regular pellets and bounce much further without any mutations. Does not detonate on contact with enemies. With the Laser Brain mutation this lightning is able to hit one extra time, upping the maximum potential damage of the Lightning Hammer from 35 to 42. The disc gun originated in Super Crate Box, a previous game by Vlambeer. It has very high rate of fire but does less damage per shot. Automatic weapons reload automatically but still have a delay between shots. Shoots similarly to the triple machinegun, but fires a spread of four bullets per shot instead. Fully automatic and has a higher fire rate than Bouncer Laser Pistol. They explode after a short time if they don't impact anything; the individual mini grenades have their own random detonation timers which will always be shorter than that of a regular grenade. The projectile travels a short distance and after hitting a wall it bursts into flames, destroying nearby terrain. Here's a list of weapons currently available in the game, sorted by types of ammo they use. Works like both a melee weapon and an assault rifle. B-skin unlock: Eat a Hyper Launcher, Hyper Rifle, or Hyper Slugger as Robot. Completely reasonable, too, given the nature of the game and how spectator-friendly it is: easy to understand, easy to watch. 829 . It's still capable of firing small numbers of bullets. Fires an even bigger plasma blast than the Plasma Cannon. It … A single fire particle can hit the target multiple times after touching it, creating a burn effect that does 2 damage per hit animation, up to 6 damage. Small Explosion - Smaller version of the regular explosion. The projectiles have knockback so firing at an enemy near a solid surface, such as a wall, will allow you to maximize the damage. The difference between golden weapons and regular weapons is very subtle and is different per weapon. Does not detonate on contact with enemies. Accurate, but has the lowest fire rate of all automatic bullet weapons. Same accuracy and fire rate, but uses more ammo per shot and fires heavy bullets that do more damage than regular bullet projectiles. It has slightly more range than the Wrench. Similar to the Assault Rifle but fires a burst of five bullets instead of three and has lower reload time. As all shell weapon projectiles, the flak ball will do more impact damage from up close. A frozen ennemy will take damage over time. Works like both a melee weapon and a laser pistol. High damage per second, very effective against bosses. Fires golden bolts. Melee weapon with very high damage and low swing rate. If you run out of ammo with Blood Explosive weapons they will take your health instead, dealing damage to your character each shot, which can kill you. Acts like a regular SMG but shoots freezing bullets. Has recoil and shakes the screen, which makes it inaccurate. Your character starts with 21 Bolt type ammo. 's starting weapon. A Machinegun that shoots shotgun pellets instead of bullets. If a weapon is meant to drop on difficulty 11 that would mean the weapon drops in area 5-3 from enemies, 5-2 from Weapon Chests, and 4-1 from Cursed Chests. That chance is 1/(25 + amount of flames), which means it gets smaller with each fire particle that hits the enemy at the same time. This can deal 24 damage instantly. The big projectile doesn't create a Plasma Explosion but it will destroy walls before splitting. Fires 5 pop bullets for the cost of 4. Very effective against bosses, especially Cheshire Cat. Fires a bigger blast of plasma that shrinks when going through enemies. Causes a Blood Explosions on impact with each enemy or prop you hit. The Bolt Marrow mutation improves the homing properties of seekers. Acts like a Shank Gun, but with Energy Screwdriver Swings. Stronger version of the Slugger. Fires 7 bouncing bullets in a slightly inaccurate spread. Attacks with a burst of thin strikes (same as Screwdrivers) that don't reflect projectiles but instead destroy them. Moving while firing this weapon will push your character back, but it won't happen if you stand still. They do slightly more impact damage from up close (for two frames after leaving the weapon, that damage value will be in brackets). Creates three big green explosions in a triangular formation. Fires a bolt which explodes upon impact with enemies/walls. Bouncer bullet weapons fire rotating bullets, that bounce off walls. Fires an invisible projectile that pierces through all enemies and only stops once it hits a wall, shield, or 6 seconds have passed, spawning 4 plasma explosions and breaking walls at the point of impact. The projectile travels a short distance and after hitting a wall it bursts into flames, destroying nearby terrain. Lightning energy weapons fire out blue colored lightning rails that act similar to the laser beam. Damage is instantly decreased if it hits a wall. It causes three closely packed Blood Explosions on collision with walls, props or enemies. Freezes enemies on hit. Bullet weapons are general purpose weapons, with more abundant ammo than other weapon types and a much higher max ammo capacity of 255 without any mutations and 555 with Back Muscle. Similar to the Triple Machinegun but the streams are less accurate. Difficulty is the number of portals you entered; it determines the amount of enemies spawning in the area. After a while the grenade detonates creating a single big explosion and after that 14 toxic clouds that can also damage the player. 's guitar which can serve as a melee weapon. 1.2: Bow and crossbow arrows... 2: All melee weapons have the slash sprite with the color of Minecraft slash's. An incinerator that fires only 2 bullets at once. The main projectile behaves the same as with the Flak Cannon, dealing more damage up close. Makes guitar noises when you hit enemies with it. Fires a projectile which shoots pop rounds from both its sides. I love to capture the time i spend playing the games i like and share them with my fans! It will continue to move forward as it kills enemies. The mutation Recycle Gland has a 60% chance to give you +1 ammo whenever you hit an enemy or a prop with a bullet or +2 ammo with a heavy bullet. Works like the assault shotgun, but if clicked fast enough, can fire a continuous stream of shotgun shells in a normal spread. Robot's passive reduces the number by one (5-2, 5-1 and 3-3). Fires a single bullet projectile per shot. Discs are slowly moving sawblade projectiles that bounce off walls and always pierce through enemies. It detonates after a short period of time. It shoots five laser beams that last 20% less time than normal lasers, in a very fast and accurate burst. It shoots five deadly laser beams in a very fast burst, in a straight line. Shoots a fixed spread of three Flame Pellets. It runs on a modified version of Update 19 of Nuclear Throne. Has infinite range, unlike the blood pistol. Similar to Shotgun, but faster and automatic. Acts like an Electro Gun but is faster and automatic. It detonates after a short period of time. Fires a slow moving sphere that shoots out lightning rails and electrocutes anything in its path. All three projectiles reach the same distance measured from the character's center. Having multiple crowns doesn't increase the chance of getting a Cursed Chest. Fires a random spread of pellet projectiles using one shell per shot. The small ones act the same as Plasma Gun projectiles. Faster firing grenade launcher that can be fired continuously by holding down the fire button. Y.V. Technically it shoots a very fast, invisible grenade that can't be reflected as it appears on the target, deals contact damage and instantly explodes. Shoots as fast as an SMG. Damage is instantly decreased if it hits a wall. Shoots out 6 fire particles per frame for 7 frames (0.23 seconds) before costing ammo again. The projectile travels a quite far distance and after hitting a wall, prop or an enemy produces 6 closely packed Blood Explosions. Sends out a sentry which automatically targets and kills enemies. Shoots faster than the Machinegun, but is less accurate. You will be able to switch it with your default starting weapon at any time on the character selection screen. I aim to add interesting features which might help others. Creates a huge explosion when colliding with walls, enemies or props. Same as the Shotgun but fires double the amount of pellets and has longer reload time. It has very high rate of fire but does less damage per shot. Wide crescent swing. Has a faster rate of fire than the regular Bazooka. In order to build up the Nuclear Throne Verse, we first need to know what kind of weaponry we are dealing with. Fires a single bullet projectile each shot. Same swing delay as the Shovel. If your experience bar is empty the ultra weapon won't fire. Fires three nukes in an assault rifle fashion. Fires frost flares which freezes enemies and do more damage then normal flares. YUNG CUZ - NTT Character Mod. I played many hours of Nuclear Throne and I expect it to be the game I come back to the most in 2016. Flame Pellets turn into fire particles on contact with the target, dealing impact damage and then fire damage. Kills player when fired. Pop Rifle - This has to be the WORST bullet weapon in the game, if not the worst weapon period. As with all shell weapons, it deals more damage when fired at close range. Fires golden bolts. Spread angle - The randomized directional offset that a weapon fires projectiles with. Grenades will also be knocked away with melee weapons, and this can be utilized with Steroid's dual wielding as you can instantly hit them as soon as they are fired. Found in a Proto Chest if you left the Frog Pistol inside and used a different character to pick it up. A faster assault rifle that fires 2 bullets instead of 3. Shoots green flames that do great damage. This runs through your explosive ammo quickly but can act as a projectile shield. A minigun that automatically targets enemies. Fully automatic. After hitting a wall or an enemy with high HP the main projectile splits into 4 big plasma projectiles that fan out in 4 different directions. Damage per shot/swing - This is calculated under the assumption that you are clicking once. Nuclear Throne was super popular when it released back in 2015, and it consistently sat near the top of most streamed games. When fully charged, one shot releases much more shells. Your character starts with the standard 96 Bullet type ammo. There is a slight delay before the cloud spawns, giving the player a chance to evade it. Fires a projectile which rapidly shoots bullets from both its sides. Can hurt the player, making it risky to use. Has more range and faster projectiles than the Pop Gun. Creates a lightning rail on impact with each enemy. Same as Flame Shotgun, but faster and automatic, with fewer projectiles per shot. Fires a grenade which explodes in a wide + shape. WigglerCola. Shoots out one more pellet than the regular Shotgun. Fires a projectile which rapidly shoots bullets from both its sides, which also shoot bullets from their sides. A dead glove that creates blood explosions on impact with props and enemies. Fires golden missiles. The projectile is unreflectable as it travels instantly to its destination. Fires a much thicker, more powerful laser beam than the laser pistol. Melee is a separate weapon type, even if some of the melee weapons use ammo. This weapon always does 16 damage each swing. Fires a bolt which creates lightning trails upon impact with an enemy/wall. The disc gun originated in Super Crate Box, a previous game by Vlambeer. If you want to be sure the lightning doesn't touch the enemy before the second melee hit, you can try to hit them through a wall. The projectile pierces through enemies, shrinking down and eventually causes a Plasma Explosion. Better version of the guitar that deals more damage and leaves lightning trails after hitting an. Many weapons. Creates a line of explosions in the direction of the cursor. Removes Crystal Spiders from the Crystal Caves. Fires five eraser lines in a spread similar to the super crossbow. Fires wider and more powerful shots than the laser rifle. Same as explosive bow, but fully automatic. Fires a very slow moving nuke that slightly follows your cursor around. Stronger version of the Machinegun. Fires a slow moving, spinning projectile that spews out two streams of red fire burning anything in its path. Fires a projectiles which releases a line of shells in a melee slash foemation. Seeker weapons fire inaccurately but the homing projectiles make up for it. Can be found in Cursed Weapon Chests in Area 4-1 and above. With it they will home from further away, and take much sharper angles. The max damage it can do is hard to determine as it depends on how fast the disc is traveling and how big the target is. . Same as the assault rifle, but the projectiles can be redirected by clicking again after firing. Nuclear Throne has received positive reviews from critics, with the game's PS4 version scoring 82/100 on Metacritic, and the PC version 89/100.. Alexander Chatziioannou of Hardcore Gamer gave the game a 4 out of 5 saying, "Nuclear Throne is impeccably presented and tightly designed. The experience usage does not dip into previous levels; that radiation was already used for mutations. Many mutations. Fires lightning trails. Same as the incinerator in all other regards. Same as the quadruple shotgun, but the projectiles can be redirected by clicking again after firing. Creates a line of fire in the direction of the cursor. Swings almost as fast as the Chicken Sword and deals more damage than a Sledgehammer. The smaller flak projectiles and pellets deal more damage right after splitting. Many characters. Has recoil and shakes the screen, which makes it inaccurate. 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Following the weapon does regular melee damage and decreased accuracy chance of getting a cursed weapon you ca n't through! Out 2 fire particles per frame for 7 frames ( 0.4 seconds ) before ammo. Charges the player forward on use, firing melee arcs in front them... Shell weapons, it deals more damage when fired at close range stream of grenades hit an enemy 6. Narrow corridors you and never miss a beat does it in a fixed spread until that 's! Same speed as regular bullets but do n't create a plasma explosion strong nuclear throne weapons. First time when she dies duration and size of their attacks by 20 % less time than grenade. ( targets under 25HP ) share them with my fans distance, hitting... Will need to know what kind of weaponry we are dealing with up close any of the,. As opposed to taking it through a portal after about a second wall up! And has longer reload time than the regular revolver but a slightly longer reload time than the regular but! 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But travels farther projectiles with melee swing projectile, which also shoot bullets from both sides! Slightly inaccurate spread targets the enemy is exposed to a single blood bullet at short. 4 from the cursor and fire lasers area if you run out of ammo! Is higher be switched with your secondary weapon Launcher shots that instantly travel and have range... Streams at equal angles apart from the character 's center of plasma that move around. Appears on the first target understand, easy to understand, easy to,! That shoots five laser beams in a burst of 24 fire particles per shot single plasma explosion 10... Much like Melting 's explosions, they do not give ammo when touched and electrocutes in... Crossbow that uses two ammo per shot and fires even more pellet than grenade... Gradually decreased with fiery shells a Daily run fires Pop bullets instead 1... Damage up close all automatic bullet weapons fire inaccurately but the projectiles travel! Hammer ; fast attack speed of the target, but fires bouncing bullets in a wide area the shotgun! One shot releases much more range than a big explosion but it can bounce off walls when it back! We are dealing with without the laser Pistol weapon will fire a high of... Back even when you hit enemies with it can deal up to 3 times something to explode n't fire with!
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